FPS Mouse Sensitivity Converter (Same cm/360)
Convert mouse sensitivity between FPS games while keeping the same cm/360, so your aim feels identical.
Reviewed for accuracy by Daniel Agrici, Founder & Lead Developer
FPS Mouse Sensitivity Converter (Same cm/360)
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Formula: Target Sens = (Source Yaw x Source Sens) / Target Yaw
Worked example โ CS2 sens 2.0 at 800 DPI = Valorant sens 0.6286 at 800 DPI (25.98 cm/360)
Formula
Target Sens = (Source Yaw x Source Sens) / Target Yaw
Each game has a unique yaw value (degrees per mouse count at sensitivity 1). By matching the degrees-per-count across games, cm/360 remains identical. cm/360 = (360 x 2.54) / (DPI x Yaw x Sensitivity).
Worked Examples
Example 1: CS2 to Valorant Conversion
Problem:Convert CS2 sensitivity of 2.0 at 800 DPI to Valorant.
Solution:CS2 yaw = 0.022, Valorant yaw = 0.07 Target sensitivity = (0.022 x 2.0) / 0.07 = 0.6286 cm/360 = (360 x 2.54) / (800 x 0.022 x 2.0) = 914.4 / 35.2 = 25.98 cm Verification: Valorant cm/360 = (360 x 2.54) / (800 x 0.07 x 0.6286) = 914.4 / 35.2 = 25.98 cm Both games produce identical cm/360, confirming correct conversion
Result:CS2 sens 2.0 at 800 DPI = Valorant sens 0.6286 at 800 DPI (25.98 cm/360)
Example 2: Overwatch to Apex Legends Conversion
Problem:Convert Overwatch 2 sensitivity of 5.0 at 1600 DPI to Apex Legends.
Solution:Overwatch yaw = 0.0066, Apex yaw = 0.022 Target sensitivity = (0.0066 x 5.0) / 0.022 = 1.5 cm/360 = (360 x 2.54) / (1600 x 0.0066 x 5.0) = 914.4 / 52.8 = 17.32 cm This is a relatively high sensitivity (wrist aimer range) Verification: Apex cm/360 = 914.4 / (1600 x 0.022 x 1.5) = 914.4 / 52.8 = 17.32 cm
Result:Overwatch sens 5.0 at 1600 DPI = Apex Legends sens 1.5 at 1600 DPI (17.32 cm/360)
Frequently Asked Questions
What is cm/360 and why does it matter?
Cm/360 (centimeters per 360 degrees) is the universal measurement of mouse sensitivity across all FPS games. It represents the physical distance you need to move your mouse on the mousepad to complete a full 360-degree turn in-game. This metric is hardware and game-independent, making it the gold standard for comparing and converting sensitivity between different games. A lower cm/360 means higher sensitivity (less mouse movement needed), while a higher cm/360 means lower sensitivity (more mouse movement needed). Most professional FPS players use values between 30 and 55 cm/360, with the average being around 40 to 45 cm for tactical shooters.
How do I convert sensitivity between different FPS games?
Converting sensitivity between FPS games requires understanding that each game uses a different yaw value, which determines how many degrees the camera rotates per mouse count at a given sensitivity. The conversion formula is: target sensitivity equals source yaw times source sensitivity divided by target yaw. For example, CS2 uses a yaw of 0.022 while Valorant uses 0.07, so a CS2 sensitivity of 2.0 converts to Valorant sensitivity of 2.0 times 0.022 divided by 0.07 which equals approximately 0.629. The DPI remains the same because it is a hardware setting independent of the game. FPS Mouse Sensitivity Converter (Same cm/360) automatically handles these conversions for all major FPS games.
What DPI should I use for FPS gaming?
Most professional FPS players use a DPI between 400 and 1600, with 800 being the most popular choice. Higher DPI does not inherently mean better performance. The key is the combination of DPI and in-game sensitivity, which determines your effective sensitivity or cm/360. Using 400 DPI with 2.0 sensitivity gives the same result as 800 DPI with 1.0 sensitivity. However, higher DPI values (800-1600) can provide smoother cursor movement and reduce pixel skipping at low in-game sensitivities. Some players prefer 400 DPI for its predictable behavior in older games and desktop navigation, while others choose 800 or 1600 for improved sensor tracking precision.
What is eDPI and how is it calculated?
eDPI stands for effective dots per inch and is calculated by multiplying your mouse DPI by your in-game sensitivity. For example, 800 DPI with 1.5 in-game sensitivity gives an eDPI of 1,200. The eDPI provides a quick way to compare sensitivity settings within the same game without needing to know exact yaw values. However, eDPI values are only comparable within the same game because different games use different yaw values. A CS2 eDPI of 800 is not the same as an Overwatch eDPI of 800. For cross-game comparisons, cm/360 is the proper metric to use since it represents actual physical mouse movement regardless of software settings.
What sensitivity do professional FPS players use?
Professional FPS player sensitivities vary by game and play style, but most cluster within a specific range. In CS2, the average pro sensitivity at 400 DPI is around 2.0 to 2.5 (eDPI 800-1000), corresponding to roughly 35-50 cm/360. Valorant pros average about 0.25-0.45 at 800 DPI. Overwatch professionals tend to use slightly higher sensitivities of 3-8 at 800 DPI because the game requires more frequent large angle movements. Apex Legends pros typically use 1.5-2.5 at 800 DPI. The general trend is that tactical shooters with precise aim requirements (CS2, Valorant) favor lower sensitivities, while faster-paced games with more movement favor slightly higher sensitivities.
Should I use the same sensitivity across all FPS games?
Using the same cm/360 across all FPS games is generally recommended for building consistent muscle memory, but there are valid reasons to adjust. Matching your cm/360 means the same physical mouse movement produces the same angular rotation in every game, which helps maintain aim consistency. However, different games have different movement speeds, engagement distances, and mechanical requirements that might warrant small adjustments. A game with very fast movement like Overwatch might benefit from slightly higher sensitivity than a tactical shooter like Valorant. Many players use their primary game sensitivity as a baseline and adjust within 10-20 percent for other games based on the gameplay demands.
What is mouse acceleration and should I use it?
Mouse acceleration is a setting where the cursor moves farther when you move the mouse faster, regardless of the physical distance traveled. Most competitive FPS players disable mouse acceleration entirely because it makes sensitivity inconsistent and unpredictable. With acceleration enabled, the same physical mouse distance can produce different in-game rotations depending on how fast you swipe, making it extremely difficult to build reliable muscle memory. Windows has a setting called Enhance Pointer Precision that applies acceleration and should be disabled for gaming. Some professional Quake players use controlled acceleration profiles, but this is the exception rather than the rule. For consistent aim, a flat acceleration curve (no acceleration) is standard.
How does mousepad size affect sensitivity choice?
Mousepad size directly limits the minimum practical sensitivity you can use comfortably. A standard small mousepad around 25 by 21 centimeters restricts you to higher sensitivities because you lack the physical space for large sweeping arm movements. A large mousepad of 45 by 40 centimeters or larger accommodates the low sensitivities of 40-55 cm/360 that most professional players prefer. Extended desk mats measuring 90 by 40 centimeters provide maximum freedom for even the lowest sensitivities. If you find yourself frequently lifting and repositioning your mouse during gameplay, either your sensitivity is too low for your mousepad or your mousepad is too small for your desired sensitivity. Most competitive players use large or extended mousepads.
What is pixel skipping and how does it relate to sensitivity?
Pixel skipping occurs when the smallest possible mouse movement results in the in-game crosshair jumping over one or more pixels rather than moving smoothly to the adjacent pixel. This happens when the combination of DPI and in-game sensitivity does not provide enough granularity to address every single pixel on the screen. At very low DPI with high in-game sensitivity, the jumps between addressable angles become large enough to skip pixels, reducing aiming precision. The formula to check for pixel skipping involves comparing the minimum mouse movement angle to the angular size of a pixel on screen. Using 800 DPI or higher effectively eliminates pixel skipping at common resolutions, which is another reason competitive players favor 800-1600 DPI over 400.
How long does it take to adjust to a new sensitivity?
Adjusting to a new mouse sensitivity typically takes one to three weeks of regular play to feel fully comfortable, though initial adaptation begins within the first few hours. Research on motor learning suggests that muscle memory for fine motor tasks like aiming adapts gradually, with the largest improvements occurring in the first three to five days. If you are making a small change of 10-15 percent, adaptation is faster, often within a few days. Larger changes of 30 percent or more take longer and may temporarily worsen your performance. Many players use aim training software like Kovaak or Aim Lab to accelerate the adjustment process. Some experts recommend making sensitivity changes gradually rather than all at once, though others advocate for immediate switching to build new muscle memory faster.
References
Reviewed for accuracy by Daniel Agrici, Founder & Lead Developer ยท Editorial policy
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