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FPS Mouse Sensitivity Converter (Same cm/360)

Convert mouse sensitivity between FPS games while keeping the same cm/360, so your aim feels identical.

Reviewed by Daniel Agrici, Founder & Lead Developer

Reviewed by Daniel Agrici, Founder & Lead Developer

Formula

Target Sens = (Source Yaw x Source Sens) / Target Yaw

Each game has a unique yaw value (degrees per mouse count at sensitivity 1). By matching the degrees-per-count across games, cm/360 remains identical. cm/360 = (360 x 2.54) / (DPI x Yaw x Sensitivity).

Worked Examples

Example 1: CS2 to Valorant Conversion

Problem:Convert CS2 sensitivity of 2.0 at 800 DPI to Valorant.

Solution:CS2 yaw = 0.022, Valorant yaw = 0.07\nTarget sensitivity = (0.022 x 2.0) / 0.07 = 0.6286\ncm/360 = (360 x 2.54) / (800 x 0.022 x 2.0) = 914.4 / 35.2 = 25.98 cm\nVerification: Valorant cm/360 = (360 x 2.54) / (800 x 0.07 x 0.6286) = 914.4 / 35.2 = 25.98 cm\nBoth games produce identical cm/360, confirming correct conversion

Result:CS2 sens 2.0 at 800 DPI = Valorant sens 0.6286 at 800 DPI (25.98 cm/360)

Example 2: Overwatch to Apex Legends Conversion

Problem:Convert Overwatch 2 sensitivity of 5.0 at 1600 DPI to Apex Legends.

Solution:Overwatch yaw = 0.0066, Apex yaw = 0.022\nTarget sensitivity = (0.0066 x 5.0) / 0.022 = 1.5\ncm/360 = (360 x 2.54) / (1600 x 0.0066 x 5.0) = 914.4 / 52.8 = 17.32 cm\nThis is a relatively high sensitivity (wrist aimer range)\nVerification: Apex cm/360 = 914.4 / (1600 x 0.022 x 1.5) = 914.4 / 52.8 = 17.32 cm

Result:Overwatch sens 5.0 at 1600 DPI = Apex Legends sens 1.5 at 1600 DPI (17.32 cm/360)

Frequently Asked Questions

How do I convert sensitivity between different FPS games?

Converting sensitivity between FPS games requires understanding that each game uses a different yaw value, which determines how many degrees the camera rotates per mouse count at a given sensitivity. The conversion formula is: target sensitivity equals source yaw times source sensitivity divided by target yaw. For example, CS2 uses a yaw of 0.022 while Valorant uses 0.07, so a CS2 sensitivity of 2.0 converts to Valorant sensitivity of 2.0 times 0.022 divided by 0.07 which equals approximately 0.629. The DPI remains the same because it is a hardware setting independent of the game. FPS Mouse Sensitivity Converter (Same cm/360) automatically handles these conversions for all major FPS games.

What DPI should I use for FPS gaming?

Most professional FPS players use a DPI between 400 and 1600, with 800 being the most popular choice. Higher DPI does not inherently mean better performance. The key is the combination of DPI and in-game sensitivity, which determines your effective sensitivity or cm/360. Using 400 DPI with 2.0 sensitivity gives the same result as 800 DPI with 1.0 sensitivity. However, higher DPI values (800-1600) can provide smoother cursor movement and reduce pixel skipping at low in-game sensitivities. Some players prefer 400 DPI for its predictable behavior in older games and desktop navigation, while others choose 800 or 1600 for improved sensor tracking precision.

What sensitivity do professional FPS players use?

Professional FPS player sensitivities vary by game and play style, but most cluster within a specific range. In CS2, the average pro sensitivity at 400 DPI is around 2.0 to 2.5 (eDPI 800-1000), corresponding to roughly 35-50 cm/360. Valorant pros average about 0.25-0.45 at 800 DPI. Overwatch professionals tend to use slightly higher sensitivities of 3-8 at 800 DPI because the game requires more frequent large angle movements. Apex Legends pros typically use 1.5-2.5 at 800 DPI. The general trend is that tactical shooters with precise aim requirements (CS2, Valorant) favor lower sensitivities, while faster-paced games with more movement favor slightly higher sensitivities.

Should I use the same sensitivity across all FPS games?

Using the same cm/360 across all FPS games is generally recommended for building consistent muscle memory, but there are valid reasons to adjust. Matching your cm/360 means the same physical mouse movement produces the same angular rotation in every game, which helps maintain aim consistency. However, different games have different movement speeds, engagement distances, and mechanical requirements that might warrant small adjustments. A game with very fast movement like Overwatch might benefit from slightly higher sensitivity than a tactical shooter like Valorant. Many players use their primary game sensitivity as a baseline and adjust within 10-20 percent for other games based on the gameplay demands.

References

Reviewed by Daniel Agrici, Founder & Lead Developer ยท Editorial policy