BPM to ms Delay Calculator
Convert BPM to milliseconds for delay effects, reverb pre-delay, and LFO rates. Includes normal, dotted, and triplet note values with sample counts.
BPM to ms Delay Calculator
Calculator
Adjust values & calculateEnter your values below. Every result is computed in your browser โ no data is sent to any server.
Formula: Delay (ms) = 60,000 / BPM x Note Multiplier
Worked example โ Quarter: 468.75 ms | Dotted 8th: 351.56 ms | 8th Triplet: 156.25 ms
Formula
Delay (ms) = 60,000 / BPM x Note Multiplier
One quarter note in milliseconds equals 60,000 divided by BPM. Other note values use multipliers: whole=4, half=2, quarter=1, eighth=0.5, sixteenth=0.25. Dotted notes multiply by 1.5 (adding half the value). Triplets multiply by 2/3 (fitting three notes in the space of two).
Worked Examples
Example 1: Setting Up Delay for a 128 BPM Track
Problem:Calculate the delay times for quarter note, dotted eighth note, and eighth note triplet at 128 BPM.
Solution:Quarter note: 60,000 / 128 = 468.750 ms Eighth note: 468.750 / 2 = 234.375 ms Dotted eighth: 234.375 x 1.5 = 351.563 ms Eighth triplet: 234.375 x (2/3) = 156.250 ms Samples at 44.1kHz: Quarter = 20,672, Dotted 8th = 15,504
Result:Quarter: 468.75 ms | Dotted 8th: 351.56 ms | 8th Triplet: 156.25 ms
Example 2: Reverb Pre-Delay at 90 BPM
Problem:Calculate appropriate reverb pre-delay range and common delay times for a ballad at 90 BPM.
Solution:Quarter note: 60,000 / 90 = 666.667 ms Pre-delay range: 1/64 note to 1/16 note 1/64 note: 666.667 x 0.0625 = 41.667 ms 1/16 note: 666.667 x 0.25 = 166.667 ms Recommended pre-delay: 42 to 80 ms for vocals Dotted eighth delay: 333.333 x 1.5 = 500.000 ms
Result:Pre-delay: 42-167 ms | Dotted 8th: 500 ms | Quarter: 666.67 ms
Frequently Asked Questions
Why do I need to convert BPM to milliseconds for music production?
Many audio effects processors and synthesizers require delay times in milliseconds rather than musical note values. When you set a delay effect, reverb pre-delay, LFO rate, or compressor attack and release times in milliseconds that are synchronized to your song tempo, the effect sounds musically coherent and rhythmically locked to the beat. Without this synchronization, delays and modulation effects can sound disjointed and clash with the rhythm. The formula is simple: one quarter note in milliseconds equals 60,000 divided by the BPM. From there, you multiply or divide by two to get other note values. Dotted notes multiply by 1.5 and triplets multiply by two-thirds.
What is a dotted eighth note delay and why is it so popular?
A dotted eighth note delay is one of the most widely used delay settings in modern music production. Its duration is an eighth note multiplied by 1.5, which equals three-sixteenth notes or 75 percent of a quarter note. At 120 BPM, a dotted eighth delay is 375 milliseconds. This delay timing creates a rhythmic pattern that fills the gaps between quarter note beats, producing a galloping or bouncing effect. It became iconic through guitarists like The Edge of U2 and is extensively used in ambient, pop, and electronic music. The dotted eighth pattern creates the illusion of playing more notes than actually performed, adding complexity and movement to simple melodies and chord patterns.
How do I calculate triplet delay times from BPM?
Triplet delay times divide the standard note duration by three to fit three evenly spaced notes where two normally exist. To calculate a triplet delay, first find the normal note duration in milliseconds using 60,000 divided by BPM for a quarter note, then multiply by two-thirds. For example, at 140 BPM a quarter note is 428.6 milliseconds and a quarter note triplet is 428.6 multiplied by 0.667 which equals 285.7 milliseconds. Eighth note triplets at 140 BPM would be 142.9 milliseconds. Triplet delays create a swing or shuffle feel that is fundamental in jazz, hip-hop, and many electronic music genres like house and techno where triplet patterns drive the groove.
What are recommended pre-delay settings for reverb based on tempo?
Pre-delay is the time between the dry signal and the onset of reverb reflections. Setting it in sync with your tempo prevents the reverb from masking transients and maintains clarity. A common guideline is to use a pre-delay between one-sixty-fourth and one-sixteenth of a beat. At 120 BPM, this translates to approximately 7.8 to 31.25 milliseconds. Shorter pre-delays around 5 to 15 milliseconds make the reverb feel intimate and close, while longer pre-delays around 20 to 60 milliseconds create separation between the dry signal and the reverb tail, making the source feel more present in the mix. For vocals, 20 to 40 milliseconds is a popular starting point that maintains intelligibility.
How do sample rates affect delay time calculations in digital audio?
In digital audio, time is measured in samples rather than continuous milliseconds. The number of samples for a given delay time equals the delay in seconds multiplied by the sample rate. At 44,100 Hz, one millisecond equals 44.1 samples. At 48,000 Hz, it equals 48 samples. This matters because digital delay processors work in sample increments, so the actual delay is quantized to the nearest sample. At 44,100 Hz a quarter note at 120 BPM requires exactly 22,050 samples, which conveniently divides evenly. Some delay plugins allow fractional sample delays using interpolation for more precise timing. Higher sample rates provide finer time resolution, with 96,000 Hz offering timing precision of approximately 0.0104 milliseconds per sample.
How do I set an LFO rate in Hz so it locks to the tempo?
Frequency is the reciprocal of period, so an LFO that completes one cycle per beat runs at BPM divided by 60 hertz. At 120 BPM that is exactly 2 Hz, an eighth-note wobble is 4 Hz, and a cycle spanning a whole 4/4 bar is 0.5 Hz. Slower sweeps follow the same rule: one cycle every four bars at 120 BPM is 0.125 Hz. Plugins that only expose a Hz control can therefore be tempo-locked by hand using the same beat duration BPM to ms Delay Calculator produces.
Which delay times thicken a sound rather than producing an audible echo?
Very short delays are heard as tone and space instead of repetition. Below roughly 30 milliseconds the ear tends to fuse the delayed copy with the original, giving a doubling or widening effect rather than a distinct echo, and panning that short copy opposite the dry signal is the basis of the classic slapback and Haas widening tricks. Above about 50 milliseconds the repeat separates and becomes rhythmic, which is where the tempo-synced note values in BPM to ms Delay Calculator start to matter.
How should compressor attack and release times relate to tempo?
Release is the setting worth syncing. If the compressor has not recovered before the next transient it stays clamped and the track loses its pulse, so a release around the eighth or quarter-note duration lets the gain come back in time with the music. At 128 BPM a quarter note is 468.75 ms and an eighth is 234.4 ms, both useful starting points for a drum bus. Attack is set by the transient you want to keep, in the single-digit to low tens of milliseconds, not by the tempo.
How does a ping-pong delay change the timing you should dial in?
A ping-pong alternates each repeat between the left and right channels, so consecutive echoes are separated by the set delay time but each individual channel only hears every second one, at twice that spacing. Setting an eighth-note time therefore gives eighth notes across the stereo field and quarter notes in each ear. If you want each side to answer on the offbeat, work from the eighth or sixteenth value rather than the quarter, and check the result in mono for phase problems.
How does feedback interact with delay time to set the length of the tail?
Feedback is the fraction of the output fed back to the input, so each repeat is quieter by a fixed amount. At 50 percent feedback every repeat is about 6 dB down, which means roughly ten audible repeats before the tail falls 60 dB. The tail length is therefore repeats multiplied by the delay time: ten repeats of a 375 ms dotted eighth run about 3.75 seconds. When you raise the tempo the delay time shortens, so keeping the same feedback shortens the tail proportionally.
References
Background & Theory
History
Reviewed for accuracy by Daniel Agrici, Founder & Lead Developer ยท Editorial policy
Related Calculators
๐งฎDelay Time Calculator
Calculate delay and reverb times in milliseconds from BPM for music production.
๐งฎBPM Calculator โ Tap Tempo & Beat Timing
Calculate beats per minute by tapping along to a song or entering note durations.
๐งฎDepth of Field Calculator
Calculate depth of field with interactive inputs and clear steps.
๐งฎHyperfocal Distance Calculator
Calculate hyperfocal distance with interactive inputs and clear steps.
๐งฎField of View Calculator (camera)
Calculate field of view (camera) with interactive inputs and clear steps.
๐งฎShutter Speed to Freeze Motion Calculator
Calculate shutter speed to stop motion with interactive inputs and clear steps.
๐งฎExposure Value (ev) Calculator
Calculate exposure value (ev) with interactive inputs and clear steps.
๐งฎNeutral Density Filter Stop Calculator
Calculate neutral density filter stop with interactive inputs and clear steps.