Lighting Point by Point Calculator
Free Lighting point point Calculator for electrical engineering projects. Enter dimensions to get material lists and cost estimates.
Lighting Point by Point Calculator
Calculator
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Formula: E_h = (I x cos^3 theta) / h^2
Worked example โ Horizontal: 64 lux (5.94 fc) | Vertical: 48 lux | Angle: 36.9 deg
Formula
E_h = (I x cos^3 theta) / h^2
Horizontal illuminance at a point equals the luminous intensity (candela) in the direction of the point multiplied by the cube of the cosine of the angle from nadir, divided by the square of the mounting height. Vertical illuminance uses sin(theta) x cos^2(theta) instead. The angle theta is calculated from the mounting height and horizontal distance using arctangent.
Worked Examples
Example 1: Parking Lot Light
Problem:A luminaire with 8,000 cd peak intensity is mounted at 8 meters. Calculate horizontal illuminance at a point 6 meters away horizontally.
Solution:Distance to point: sqrt(8^2 + 6^2) = sqrt(100) = 10 m Angle from nadir: atan(6/8) = 36.87 degrees cos(36.87) = 0.8 E_h = (8000 x 0.8^3) / 8^2 = (8000 x 0.512) / 64 = 64 lux
Result:Horizontal: 64 lux (5.94 fc) | Vertical: 48 lux | Angle: 36.9 deg
Example 2: Floodlight on Building
Problem:A floodlight with 25,000 cd is mounted 12 meters high. Calculate illuminance at a point 4 meters from directly below.
Solution:Distance: sqrt(144 + 16) = 12.65 m Angle: atan(4/12) = 18.43 degrees cos(18.43) = 0.9487 E_h = (25000 x 0.9487^3) / 144 = (25000 x 0.854) / 144 = 148.3 lux
Result:Horizontal: 148.3 lux (13.78 fc) | Direct: 156.3 lux
Frequently Asked Questions
What is the point-by-point method in lighting design?
The point-by-point method calculates the illuminance at a specific point on a surface from one or more light sources using the inverse square law and cosine law. Unlike the lumen method which gives average illuminance, point-by-point calculations show the exact light level at any location. This method is essential for exterior lighting design, sports lighting, parking lots, roadway lighting, and any application where uniformity and minimum illuminance at specific points must be verified. Modern lighting software uses this method with hundreds of calculation points to create detailed illuminance maps.
What is the inverse square law in lighting?
The inverse square law states that illuminance decreases with the square of the distance from the light source. If you double the distance from a light source, the illuminance drops to one-quarter. Mathematically, E = I / d2, where E is illuminance in lux, I is luminous intensity in candela, and d is the distance in meters. This law applies to point sources and is the foundation of point-by-point calculations. In practice, most fixtures are not true point sources, so the law is most accurate when the distance from the fixture is at least five times the maximum fixture dimension.
What is the cosine law and why does it matter?
The cosine law (also called Lambert cosine law) accounts for the angle at which light strikes a surface. When light hits a surface at an angle rather than perpendicular, the illuminance is reduced by the cosine of the angle of incidence. For horizontal illuminance, the formula becomes E_h = (I x cos3 theta) / h2, where theta is the angle from nadir (directly below the fixture) and h is the mounting height. This means a surface directly below a light receives maximum illuminance, and illuminance decreases as you move away from directly below the fixture.
What is the difference between candela, lumens, and lux?
These three photometric quantities measure different aspects of light. Candela (cd) measures luminous intensity, the amount of light emitted in a specific direction, like the brightness of a flashlight beam. Lumens (lm) measure total luminous flux, the total amount of light emitted in all directions. Lux (lx) measures illuminance, the amount of light falling on a surface. One lux equals one lumen per square meter. A fixture might produce 3,000 lumens total but have 5,000 candela at its peak beam angle. The point-by-point method uses candela values from the fixture photometric data.
How do I get the candela value to use from a photometric file?
Manufacturers publish an IES file containing measured luminous intensity in candelas at a grid of vertical and horizontal angles around the luminaire. For a given calculation point you first determine the angle from the luminaire's aiming axis to that point, then read the candela value at that vertical and horizontal angle, interpolating between the tabulated angles. Using the peak candela for every point is a common mistake that badly overstates illuminance off-axis.
Why does the horizontal illuminance formula contain a cosine cubed term?
It is two effects combined. The inverse square law gives intensity divided by the square of the slant distance, and since the slant distance equals mounting height divided by the cosine of the angle from nadir, that substitution produces one cosine squared. A third cosine appears because the light strikes the horizontal plane obliquely, spreading the same flux over a larger footprint. Multiplying the two gives intensity times cosine cubed over the mounting height squared.
How do I calculate vertical illuminance at the same point?
Vertical illuminance is what matters for facial recognition, security camera performance and sign legibility, and it uses the same intensity and slant distance but a different incidence term. For a vertical plane facing the luminaire, illuminance equals the candela value times cosine squared of the angle times the sine of that angle, all divided by the square of the mounting height. It peaks well off nadir, whereas horizontal illuminance peaks directly below.
How are contributions from several luminaires combined at one point?
Illuminance is a scalar quantity and light adds linearly, so you calculate the contribution from each luminaire separately, using that luminaire's own candela value at its own angle and its own mounting height, then simply sum the results. This superposition is why point-by-point calculations over a grid of points are done by software: the arithmetic is trivial but the number of luminaire-point pairs grows quickly on any real site.
When should I use point-by-point instead of the lumen method?
The lumen or zonal cavity method predicts an average maintained illuminance across an interior room using the coefficient of utilisation and light loss factors, and it says nothing about uniformity or a specific location. Point-by-point gives illuminance at a chosen point and is the right tool outdoors, where there are no reflecting room surfaces, and wherever uniformity ratios, a spot task or a defined trespass boundary must be demonstrated rather than an average.
What is a light loss factor and when should it be applied?
Photometric data is measured on a new, clean luminaire, so raw calculations give initial illuminance. The light loss factor scales that down to a maintained value at the end of the maintenance cycle, combining lamp lumen depreciation, luminaire dirt depreciation from the environment and mounting orientation, and, where relevant, ambient temperature and voltage effects. Design criteria are normally stated as maintained illuminance, so the factor should be applied before comparing a result against a target.
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Reviewed for accuracy by Abdullah, Technical Content Specialist ยท Editorial policy
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